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Code generation (compiler)
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Code generation (compiler) : ウィキペディア英語版
Code generation (compiler)

In computing, code generation is the process by which a compiler's code generator converts some intermediate representation of source code into a form (e.g., machine code) that can be readily executed by a machine.
Sophisticated compilers typically perform multiple passes over various intermediate forms. This multi-stage process is used because many algorithms for code optimization are easier to apply one at a time, or because the input to one optimization relies on the completed processing performed by another optimization. This organization also facilitates the creation of a single compiler that can target multiple architectures, as only the last of the code generation stages (the ''backend'') needs to change from target to target. (For more information on compiler design, see Compiler.)
The input to the code generator typically consists of a parse tree or an abstract syntax tree. The tree is converted into a linear sequence of instructions, usually in an intermediate language such as three-address code. Further stages of compilation may or may not be referred to as "code generation", depending on whether they involve a significant change in the representation of the program. (For example, a peephole optimization pass would not likely be called "code generation", although a code generator might incorporate a peephole optimization pass.)
==Major tasks in code generation==
In addition to the basic conversion from an intermediate representation into a linear sequence of machine instructions, a typical code generator tries to optimize the generated code in some way.
Tasks which are typically part of a sophisticated compiler's "code generation" phase include:
* Instruction selection: which instructions to use.
* Instruction scheduling: in which order to put those instructions. Scheduling is a speed optimization that can have a critical effect on pipelined machines.
* Register allocation: the allocation of variables to processor registers
* Debug data generation if required so the code can be debugged.
Instruction selection is typically carried out by doing a recursive postorder traversal on the abstract syntax tree, matching particular tree configurations against templates; for example, the tree W := ADD(X,MUL(Y,Z)) might be transformed into a linear sequence of instructions by recursively generating the sequences for t1 := X and t2 := MUL(Y,Z), and then emitting the instruction ADD W, t1, t2.
In a compiler that uses an intermediate language, there may be two instruction selection stages — one to convert the parse tree into intermediate code, and a second phase much later to convert the intermediate code into instructions from the instruction set of the target machine. This second phase does not require a tree traversal; it can be done linearly, and typically involves a simple replacement of intermediate-language operations with their corresponding opcodes. However, if the compiler is actually a language translator (for example, one that converts Eiffel to C), then the second code-generation phase may involve ''building'' a tree from the linear intermediate code.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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